Age of empires - Definition. Was ist Age of empires
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Was (wer) ist Age of empires - definition


Age of Empires: Castle Siege         
FREE-TO-PLAY MEDIEVAL MMO TOWER DEFENSE GAME
Castle Siege; Age of Empires Castle Siege
Age of Empires: Castle Siege was a free-to-play medieval massively multiplayer online tower defense game in the form of a Windows app, designed for Windows 8.1 and Windows Phone.
Age of Empires II: The Conquerors         
2000 VIDEO GAME EXPANSION PACK
Age of Conquerors; Age of Kings II: The Conquerors; Age Of Empires II: The Conquerors Expansion; Age of Empires II: The Conquerers; Age of Empires 2: The Conquerors; Age of Empires II: The Conquerors Expansion; AoK: TC; Age of Empires II The Conquerors
Age of Empires II: The Conquerors is the first expansion pack to the 1999 real-time strategy video game Age of Empires II: The Age of Kings. The fourth installment in the Age of Empires series by Microsoft Game Studios and Ensemble Studios, The Conquerors was released in August 2000.
Age of Empires: World Domination         
2015 VIDEO GAME
Draft:Age of Empires: World Domination
Age of Empires: World Domination was a free-to-play mobile real-time strategy game developed by KLab Games and Microsoft as part of the Age of Empires series of video games, and released on December 7, 2015, in selected countries for iOS and Android devices. The game had first been announced in 2013 as a new mobile entry in the Age of Empires series.
Beispiele aus Textkorpus für Age of empires
1. Even the rampantly entertaining "Age of Empires III" conveys a sense of history.
2. Hillary Clinton may accuse computer games of "making the difficult job of being a parent even harder," but I bought "Age of Empires III" with a clear parental conscience.
3. So I think the age of empires has passed for a reason which is that an empire of that sort that we had in the 1'th century European colonial empires can only function if the population is not socially and politically mobilised.
4. "But the great opportunity is to do simulations that take Sim City, Age of Empires and Civilisation but use real information about what did happen, what the variables were and what social forces were at work and let people play out alternate versions of history." It would be great, says Johnson, if games companies opened up "the underlying architecture of these games and let educators load it with real historical information, or alter the model slightly, so you have different theories of how cities work". As he says, Sim City has its biases.